Watson Adventures
Redesigning the scavenger hunting experience of participants and the host
Project
Background
My team collaborated with Watson Adventures, an event planner service company based in New York City to improve their existing service and ideate potential ways to improve upon it.
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Achievement
The highest scoring group in the Service Design Course (Fall 2022).
ROLE
UX Researcher, Lead Interviewer
CLIENT
Watson Adventures, NYC
TEAMMATES
Harshi Rambhai, Yiran Chi, Ju Eu Jeun
METHODS
-Interviews, Shadowing
-Co-designing, Testing
TOOLS
-Figma
-Miro
DATE
Nov - Dec 2022 (7 weeks)
My Role
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Interviewed participants including office men, kids, and aged people.
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Coordinated the proceedings with the instructor and client.
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Identified design opportunities based on studied touchpoints
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Built service blueprint and tested the solutions based on feasibility and viability
Context
Watson Adventures was founded in 1999 in New York city and has over 500,000 participants across the US today. They organize scavenger hunts and mystery hunts for the general public of all ages as well as corporate groups for team building. Their main locations are museums, famous public spaces (parks, monuments), and neighborhoods
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Post the Covid pandemic, they started using an exclusive web app for the entire game navigation, points and clues display instead of physical maps and accessories. In addition, players use the Zoom app to connect with the host (in case the host is not in-person).
Design Prompt
Make hybrid hunts a better experience for both hosts and participants
Virtual Host via zoom
Use web app to access the game,
Zoom to talk with the host
More cities!
Lower cost
Why this challenge?
-Quote by company co-founder
Hybrid events were on the rise due to 2 main reasons:
- Good for business: could have a presence in more cities and a bigger market
- It was a more economical option for the company
So, the company wanted to improve its hybrid event service.
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"We won’t have to pay our staff additionally for reaching the remote location. If a client has a tight budget, we can arrange for a remote host."
Salient Attributes
These attributes are of Public/ Private & In-person/ Hybrid Scavenger Hunts
Process
Due to time constraints of the course and permissions from the company, design and feedback were the final stages.
Part 1- DISCOVER
This phase was more about discovering and understanding the whole process as a user participant. The event was a Hybrid private Scavenger hunt at Central Park.
User Journey: touchpoints
Insights and Assumptions:
An exhaustive study was done of the journey and key insights were mapped based on certain assumptions.
Part 2- DEFINE
This phase involved testing our assumptions by interviewing participants, hosts and observing the game. Attended 2 events over 2 weekends- Murder Mystery at Metropolitan Museum and a Public Scavenger Hunt at Grand Central.
Research goals:
These were the 5 assumptions that were decided to be tested in this phase.
Contacting the host during the game
Making the web app interface more game-like to improve the experience
Clarity of instructions
UI navigation on the web app
Types of participants, their expectations and motivations
Service Blueprint: An entire in-person public journey
Parts of service blueprint were touchpoints, user-journey, frontstage (employee & technology), backstage actions and support process.
User spectrum:
Spectrum: on enjoying the activity (participants)
Enjoys the activities and challenges
Had to participate due to company rules but later enjoyed the event
Does not enjoy at all
Spectrum: on being comfortable with technology (hosts)
Online is preferred being convenient
Prefers
in-person as they are actors and feels more real
Motive of playing the hunt ( participants)
Want to enjoy the event with friends/ colleagues
Explore the new place and learn fun facts
Want to win the game
5E journey:
Entice, Enter, Engage, Exit and Expand were the 5 stages used to evaluate the entire journey of participants
Part 3- DESIGN
This phase involved co-designing with fellow participants and hosts to ideate solutions for the pain points and make their journey better.
Design suggestions:
Our suggestions are focusing on Touchpoints- improving and exploring opportunities rather than systems and strategy
UI
Branding & Marketing
Communication
Ideation:
Solutions were based on the entire journey from before, during, and after the event.
All these solutions were ideated by meeting the participants and hosts before and after the event to get their responses.
DVF framework:
It was essential to check if the solutions are viable, feasible, and desirable from the organizing company as well. We found 4 solutions hitting the sweet point.
Feasibility matrix:
The ideal area is with less complexity and high value.
Solutions
Solutions were presented in before-after manner with before acting as the current way and the modified way beside it for comparison. A few of the solutions are presented below.
Before
After
Their current page had no event promotions, just pictures of groups. Instead their Social Media can have posts to promote upcoming events and activities.
Some participants don't read the booking e-mail carefully. So, adding a notification medium as email and SMS makes a lot of difference.
Information hierarchy and structure was unclear in the mail. Visually enhancing the information to simplify understanding.
The hunt route is made into a circle than back-and-forth manner and having a resting place to sit at the start and end points after a 2-3 hour long tiring hunt event.
The shared pictures can be presented in an interesting way to act as a token of remembrance by adding a border, digital filter and a medal or illustration on the pic.
Feedback
We were happy to get informed that the collaborator company was pleased with the solutions given at different touchpoints, properly evaluated according to feasibility. Two of the solutions were already in the process of implementation with positive feedback.
Future steps
1. Testing the solutions thoroughly and implementing them in real time was missed due to time constraints.
2. Diversity and making the hunt experience more inclusive for physically disabled people was the next step to think about.